Ticky's Wake Up Call
In Ticky's Wake Up Call, you play as Ticky, the walking, talking alarm clock! Ticky has a very important job to do, and it's up to you to make sure he does it on time! Dodge traps and solve dangerous situations all while trying to beat the game as fast as possible!
Controls:
Up - Arrow Up, W
Down - Arrow Down, S
Left - Arrow Left, A
Right - Arrow Right, D
A - Alt, Z, J
B - Ctrl, X, K
Select - Shift
This game does have controller support, but inputs may vary.
This game was originally started for the Game Boy Showdown game jam, but was too big to finish in just one week. A week after the submission deadline, here is a little game ironically about not missing your deadline!
~ PizzaBoy
Status | Released |
Platforms | HTML5 |
Author | Pizza Dev ๐ |
Genre | Action |
Tags | 2D, 8-Bit, Action-Adventure, Game Boy, GBJam, Pixel Art, Retro, Short, Singleplayer, Top-Down |
Comments
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Love it. You nailed the sickly green GB color palette and all the sprites are really cool. I also had a little trouble with the cannonball "boss" area, but I managed to get past it and beat the game with barely any time left. Great work, I had a lot of fun playing it!
Thanks for playing! I'm glad you liked it and got to have that mad dash experience trying to race to the finish lol.
I had a lot of fun playing it!
My first play-through, I was just at the end and ran out of time... Managed to finish with 3:40 the next time!
The amount of mechanics you fit in here is very impressive. And the progression design that tied it all together was good as well! It reminded of a Link to the Past temple!
The hardest part for me (but also my favorite) was the part with the pit and where you raise the bubbles. I accidentally eliminated one of the enemies but it still took me a while to figure out what was happening without explanation or a short demonstration that shows what's going on. Perhaps a shadow below the ball could help show that it's higher up when lifted by a platform?
This part of the game was the hardest/most dramatic, so I feel like it could be a good fit for the "boss" of the experience.
I can see why this took longer than the 7 days for the GameBoy Showdown jam! You really packed a lot in here which was an awesome surprise while playing.
I think you could easily build out a larger scale game using all of these mechanics if you were interested in doing so!
Thank you for the awesome feedback! Iโm glad you had a good time playing the game.
My reflections on the development side for the pit room was kind of the same haha.. It was by far the room that gave me the most trouble to make but was also my favorite. I have a few ideas for making it a little more accessible and understandable, but it may take me some time and a lot of testing to come out with an update.
Again, thank you for playing!